// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "MyHUD.generated.h"

class AMyQuadtreeNodeManager;

/**
 * 
 */
UCLASS()
class PROJECT_API AMyHUD : public AHUD
{
	GENERATED_BODY()

public:
	AMyHUD();

	UFUNCTION(BlueprintCallable)
	void DrawTreeLine(AMyQuadtreeNodeManager* target,bool isTypeA,FLinearColor color,float lifetime,float thickness);

protected:
	virtual void BeginPlay() override;
};
